418 lines
14 KiB
GDScript
418 lines
14 KiB
GDScript
extends SceneTree
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var failures: Array[String] = []
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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await _test_deterministic_continuation()
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await _test_resource_state_round_trip()
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_test_legacy_npc_migration()
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_test_legacy_resource_migration()
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_test_legacy_world_storage_migration()
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_test_previous_world_event_migration()
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_test_previous_world_relationship_migration()
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_test_previous_world_knowledge_migration()
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_test_relationship_schema_rejection()
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_test_schema_rejection()
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if failures.is_empty():
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print("[TEST] Simulation state serialization passed")
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quit(0)
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return
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for failure in failures:
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push_error("[TEST] " + failure)
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quit(1)
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func _test_deterministic_continuation() -> void:
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var uninterrupted := _create_manager(91234)
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_advance_scenario(uninterrupted, 24)
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uninterrupted.clock.advance(0.5)
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_advance_scenario(uninterrupted, 24)
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var uninterrupted_checksum: String = uninterrupted.get_state_checksum()
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var before_save := _create_manager(91234)
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_advance_scenario(before_save, 24)
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before_save.clock.advance(0.5)
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var saved_json: String = before_save.serialize_state()
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var restored := _create_manager(1)
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_check(
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restored.restore_state_from_json(saved_json),
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"A valid versioned state should restore into a fresh manager"
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)
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_check(restored.tick_count == 24, "Tick count should survive restoration")
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_check(
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is_equal_approx(restored.clock.accumulator, 0.5),
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"Clock remainder should survive restoration"
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)
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_advance_scenario(restored, 24)
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var restored_checksum: String = restored.get_state_checksum()
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if restored_checksum != uninterrupted_checksum:
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print(
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"[TEST] uninterrupted=",
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uninterrupted.serialize_state(),
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"\n[TEST] restored=",
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restored.serialize_state()
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)
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_check(
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restored_checksum == uninterrupted_checksum,
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"Restored simulation should match uninterrupted deterministic continuation"
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)
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uninterrupted.free()
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before_save.free()
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restored.free()
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func _test_resource_state_round_trip() -> void:
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var resource: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
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resource.node_id = &"SerializationTestBerry"
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resource.initial_amount = 9.0
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resource.yield_per_action = 2.0
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root.add_child(resource)
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await process_frame
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var manager := _create_manager(77)
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_check(
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manager.register_resource_node(resource),
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"Resource presentation should bind to simulation authority"
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)
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var resource_state: ResourceStateRecord = manager.get_resource_state(resource.node_id)
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_check(resource_state.reserve(42), "Resource should accept the test reservation")
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resource_state.extract()
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var saved_json: String = manager.serialize_state()
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resource.free()
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_check(
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is_equal_approx(resource_state.get_amount_remaining(), 7.0),
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"Resource state should survive without its presentation node"
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)
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resource_state.extract(5.0)
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resource_state.release(42)
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resource_state.set_enabled(false)
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_check(
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manager.restore_state_from_json(saved_json),
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"Unloaded resource state should restore with the simulation record"
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)
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resource_state = manager.get_resource_state(&"SerializationTestBerry")
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_check(
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is_equal_approx(resource_state.get_amount_remaining(), 7.0),
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"Resource amount should round-trip"
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)
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_check(resource_state.get_reserved_by() == 42, "Resource reservation should round-trip")
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_check(resource_state.is_enabled(), "Resource enabled state should round-trip")
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var rebound: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
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rebound.node_id = &"SerializationTestBerry"
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rebound.initial_amount = 999.0
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root.add_child(rebound)
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await process_frame
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_check(
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rebound.state == resource_state,
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"Reloaded presentation should bind to the existing authoritative record"
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)
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_check(
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is_equal_approx(rebound.get_amount_remaining(), 7.0),
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"Reloaded presentation must not overwrite authoritative amount"
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)
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manager.free()
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rebound.free()
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func _test_schema_rejection() -> void:
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var unsupported := JSON.stringify(
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{"schema": SimulationStateRecord.SCHEMA_NAME, "schema_version": 999}
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)
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_check(
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SimulationStateRecord.from_json(unsupported) == null,
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"Unsupported schema versions should be rejected"
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)
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_check(SimulationStateRecord.from_json("[]") == null, "Non-record JSON should be rejected")
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func _test_legacy_resource_migration() -> void:
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var migrated := ResourceStateRecord.from_dictionary(
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{
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"schema_version": 1,
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"node_id": "legacy_tree",
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"amount_remaining": 6.0,
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"reserved_by": 12,
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"enabled": true
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}
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)
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_check(migrated != null, "ResourceStateRecord v1 should migrate explicitly")
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if migrated == null:
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return
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_check(
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migrated.data["schema_version"] == ResourceStateRecord.SCHEMA_VERSION,
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"Migrated resource state should use the current nested schema"
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)
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_check(
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is_equal_approx(migrated.get_amount_remaining(), 6.0) and migrated.get_reserved_by() == 12,
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"Resource migration should preserve mutable authority"
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)
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_check(
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(
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is_equal_approx(migrated.get_safety_risk(), 0.0)
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and is_equal_approx(migrated.get_comfort_distance(), 18.0)
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),
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"Resource migration should default discovery metadata"
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)
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func _test_legacy_npc_migration() -> void:
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var npc := SimNPC.new(88, "LegacyNPC", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
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var legacy_data := NPCStateRecord.capture(npc).to_dictionary()
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legacy_data["schema_version"] = NPCStateRecord.LEGACY_SCHEMA_VERSION
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legacy_data.erase("travel_target_position")
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legacy_data.erase("has_travel_target")
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var migrated := NPCStateRecord.from_dictionary(legacy_data)
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_check(migrated != null, "NPCStateRecord v1 should migrate explicitly")
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if migrated == null:
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return
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_check(
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not bool(migrated.data["has_travel_target"]),
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"Legacy NPC migration should not invent an active travel target"
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)
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func _test_legacy_world_storage_migration() -> void:
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var manager := _create_manager(55)
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var legacy_data: Dictionary = manager.create_state_record().to_dictionary()
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legacy_data["schema_version"] = SimulationStateRecord.LEGACY_SCHEMA_VERSION
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legacy_data.erase("storages")
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var migrated := SimulationStateRecord.from_dictionary(legacy_data)
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_check(migrated != null, "World schema v1 should migrate authored storage")
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if migrated != null:
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var migrated_storages := {}
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for storage in migrated.storages:
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migrated_storages[storage.get_storage_id()] = storage
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var pantry: StorageStateRecord = migrated_storages.get(SimulationIds.STORAGE_VILLAGE_PANTRY)
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var woodpile: StorageStateRecord = migrated_storages.get(
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SimulationIds.STORAGE_VILLAGE_WOODPILE
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)
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_check(
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(
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pantry != null
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and woodpile != null
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and is_equal_approx(
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pantry.get_amount(SimulationIds.RESOURCE_FOOD), manager.village.food
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)
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and is_equal_approx(
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woodpile.get_amount(SimulationIds.RESOURCE_WOOD), manager.village.wood
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)
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),
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"World migration should preserve legacy village resources in their storage"
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)
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manager.free()
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func _test_previous_world_event_migration() -> void:
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var manager := _create_manager(56)
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var previous_data: Dictionary = manager.create_state_record().to_dictionary()
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previous_data["schema_version"] = SimulationStateRecord.EVENT_LEGACY_SCHEMA_VERSION
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previous_data.erase("economic_events")
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previous_data["simulation"].erase("next_event_id")
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var migrated := SimulationStateRecord.from_dictionary(previous_data)
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_check(migrated != null, "World schema v2 should add an empty event stream")
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if migrated != null:
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_check(
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migrated.economic_events.is_empty() and int(migrated.simulation["next_event_id"]) == 0,
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"World v2 migration should initialize deterministic event identity"
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)
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manager.free()
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func _test_previous_world_relationship_migration() -> void:
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var manager := _create_manager(57)
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var previous_data: Dictionary = manager.create_state_record().to_dictionary()
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previous_data["schema_version"] = SimulationStateRecord.RELATIONSHIP_LEGACY_SCHEMA_VERSION
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previous_data.erase("relationships")
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previous_data.erase("event_knowledge")
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for npc_data in previous_data["npcs"]:
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npc_data["schema_version"] = NPCStateRecord.RELATIONSHIP_LEGACY_SCHEMA_VERSION
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npc_data["familiarity"] = []
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previous_data["npcs"][0]["familiarity"] = [{"id": 1, "score": 0.75}]
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var migrated := SimulationStateRecord.from_dictionary(previous_data)
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_check(migrated != null, "World schema v3 should migrate NPC familiarity into relationships")
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if migrated != null:
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_check(
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(
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migrated.relationships.size() == 1
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and migrated.relationships[0].get_observer_id() == 0
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and migrated.relationships[0].get_subject_id() == 1
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and is_equal_approx(migrated.relationships[0].get_familiarity(), 0.75)
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and is_equal_approx(
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migrated.relationships[0].get_trust(), RelationshipStateRecord.NEUTRAL_TRUST
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)
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),
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"World v3 migration should preserve familiarity and initialize neutral trust"
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)
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_check(
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not migrated.npcs[0].data.has("familiarity"),
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"World v3 migration should remove obsolete NPC-local familiarity data"
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)
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manager.free()
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func _test_previous_world_knowledge_migration() -> void:
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var manager := _create_manager(59)
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var previous_data: Dictionary = manager.create_state_record().to_dictionary()
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previous_data["schema_version"] = SimulationStateRecord.PREVIOUS_SCHEMA_VERSION
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previous_data.erase("event_knowledge")
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var deposit_event := EconomicEventRecord.create(
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0,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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12,
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1,
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SimulationIds.npc_inventory_id(1),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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2.0
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)
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previous_data["economic_events"] = [deposit_event.to_dictionary()]
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previous_data["simulation"]["next_event_id"] = 1
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previous_data["relationships"] = [
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RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary()
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]
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var migrated := SimulationStateRecord.from_dictionary(previous_data)
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_check(migrated != null, "World schema v4 should migrate causal facts into NPC knowledge")
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if migrated != null:
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_check(
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(
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migrated.event_knowledge.size() == 1
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and migrated.event_knowledge[0].get_knower_id() == 0
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and migrated.event_knowledge[0].get_event_id() == 0
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),
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"World v4 migration should preserve the fact implied by a relationship cause"
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)
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manager.free()
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func _test_relationship_schema_rejection() -> void:
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var manager := _create_manager(58)
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var missing_cause_data: Dictionary = manager.create_state_record().to_dictionary()
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missing_cause_data["relationships"] = [
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RelationshipStateRecord.create(0, 1, 0.5, 0.65, 999).to_dictionary()
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]
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_check(
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SimulationStateRecord.from_dictionary(missing_cause_data) == null,
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"Relationship causes must reference an event in the same world record"
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)
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var duplicate_pair_data: Dictionary = manager.create_state_record().to_dictionary()
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var relationship_data := RelationshipStateRecord.create(0, 1, 0.5).to_dictionary()
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duplicate_pair_data["relationships"] = [relationship_data, relationship_data.duplicate(true)]
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_check(
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SimulationStateRecord.from_dictionary(duplicate_pair_data) == null,
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"World state should reject duplicate directed relationship pairs"
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)
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var unknown_knowledge_data: Dictionary = manager.create_state_record().to_dictionary()
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unknown_knowledge_data["event_knowledge"] = [
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KnownEventStateRecord.create(0, 999).to_dictionary()
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]
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_check(
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SimulationStateRecord.from_dictionary(unknown_knowledge_data) == null,
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"Known-event records must reference an event in the same world record"
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)
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var duplicate_knowledge_data: Dictionary = manager.create_state_record().to_dictionary()
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var event := EconomicEventRecord.create(
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0,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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1,
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0,
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SimulationIds.npc_inventory_id(0),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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1.0
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)
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duplicate_knowledge_data["economic_events"] = [event.to_dictionary()]
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duplicate_knowledge_data["simulation"]["next_event_id"] = 1
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var known_event_data := KnownEventStateRecord.create(0, 0).to_dictionary()
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duplicate_knowledge_data["event_knowledge"] = [
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known_event_data, known_event_data.duplicate(true)
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]
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_check(
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SimulationStateRecord.from_dictionary(duplicate_knowledge_data) == null,
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"World state should reject duplicate NPC knowledge pairs"
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)
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var wrong_subject_cause_data: Dictionary = manager.create_state_record().to_dictionary()
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var unrelated_deposit := EconomicEventRecord.create(
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0,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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1,
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2,
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SimulationIds.npc_inventory_id(2),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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1.0
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)
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wrong_subject_cause_data["economic_events"] = [unrelated_deposit.to_dictionary()]
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wrong_subject_cause_data["simulation"]["next_event_id"] = 1
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wrong_subject_cause_data["event_knowledge"] = [
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KnownEventStateRecord.create(0, 0).to_dictionary()
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]
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wrong_subject_cause_data["relationships"] = [
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RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary()
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]
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_check(
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SimulationStateRecord.from_dictionary(wrong_subject_cause_data) == null,
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"A trust cause must be a known food deposit performed by the relationship subject"
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)
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var nonpositive_cause_data: Dictionary = manager.create_state_record().to_dictionary()
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var nonpositive_deposit := EconomicEventRecord.create(
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0,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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1,
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1,
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SimulationIds.npc_inventory_id(1),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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0.0
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)
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nonpositive_cause_data["economic_events"] = [nonpositive_deposit.to_dictionary()]
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nonpositive_cause_data["simulation"]["next_event_id"] = 1
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nonpositive_cause_data["event_knowledge"] = [KnownEventStateRecord.create(0, 0).to_dictionary()]
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nonpositive_cause_data["relationships"] = [
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RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary()
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]
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_check(
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SimulationStateRecord.from_dictionary(nonpositive_cause_data) == null,
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"A trust cause must describe a successful positive food deposit"
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)
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manager.free()
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func _create_manager(seed_value: int) -> Node:
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var manager: Node = load("res://simulation/SimulationManager.gd").new()
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manager.simulation_seed = seed_value
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manager.debug_logs = false
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root.add_child(manager)
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manager.set_process(false)
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return manager
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func _advance_scenario(manager: Node, steps: int) -> void:
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for step in steps:
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manager.simulate_tick()
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for npc in manager.npcs:
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manager.get_wander_offset(npc.id)
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if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
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manager.notify_npc_arrived(npc.id)
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func _check(condition: bool, message: String) -> void:
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if not condition:
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failures.append(message)
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