Files
gamedev-the-steward/simulation/state/KnownEventStateRecord.gd
T
2026-08-12 20:30:21 +02:00

250 lines
6.9 KiB
GDScript

class_name KnownEventStateRecord
extends RefCounted
const SCHEMA_VERSION := 4
const LEGACY_SCHEMA_VERSION := 3
const NO_SOURCE_NPC_ID := -1
const NO_SOURCE_ACTOR_ID := -2
const DEFAULT_CONFIDENCE := 1.0
const DEFAULT_SALIENCE := 0.5
const AUTO_HOP_COUNT := -1
const VALID_ACQUISITION_METHODS := [
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY,
]
const DIRECT_ACQUISITION_METHODS := [
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED,
]
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
knower_id: int,
event_id: int,
acquisition_method: StringName = SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY,
source_npc_id: int = NO_SOURCE_NPC_ID,
acquired_tick: int = 0,
source_acquisition_method: StringName = &"",
hop_count: int = AUTO_HOP_COUNT,
confidence: float = DEFAULT_CONFIDENCE,
salience: float = DEFAULT_SALIENCE,
source_actor_id: int = NO_SOURCE_ACTOR_ID,
pinned: bool = false
) -> KnownEventStateRecord:
var is_communicated := acquisition_method == SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED
var canonical_source_actor_id := source_actor_id
var canonical_source_npc_id := source_npc_id
if is_communicated:
if canonical_source_actor_id == NO_SOURCE_ACTOR_ID:
canonical_source_actor_id = source_npc_id
canonical_source_npc_id = (
canonical_source_actor_id if canonical_source_actor_id >= 0 else NO_SOURCE_NPC_ID
)
else:
canonical_source_actor_id = NO_SOURCE_ACTOR_ID
canonical_source_npc_id = NO_SOURCE_NPC_ID
var canonical_hop_count := hop_count
if canonical_hop_count == AUTO_HOP_COUNT:
canonical_hop_count = 1 if is_communicated else 0
return (
KnownEventStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"knower_id": knower_id,
"event_id": event_id,
"acquisition_method": String(acquisition_method),
"source_npc_id": canonical_source_npc_id,
"source_actor_id": canonical_source_actor_id,
"acquired_tick": acquired_tick,
"source_acquisition_method": String(source_acquisition_method),
"hop_count": canonical_hop_count,
"confidence": clampf(confidence, 0.0, 1.0),
"salience": clampf(salience, 0.0, 1.0),
"pinned": pinned,
}
)
)
static func from_dictionary(record_data: Dictionary) -> KnownEventStateRecord:
var version := int(record_data.get("schema_version", -1))
var normalized := record_data.duplicate(true)
if version == LEGACY_SCHEMA_VERSION:
normalized = _migrate_v3(record_data)
elif version != SCHEMA_VERSION:
return null
if not (
normalized
. has_all(
[
"knower_id",
"event_id",
"acquisition_method",
"source_npc_id",
"source_actor_id",
"acquired_tick",
"source_acquisition_method",
"hop_count",
"confidence",
"salience",
"pinned",
]
)
):
return null
var knower_id := int(normalized["knower_id"])
var event_id := int(normalized["event_id"])
var acquisition_method := StringName(normalized["acquisition_method"])
var source_npc_id := int(normalized["source_npc_id"])
var source_actor_id := int(normalized["source_actor_id"])
var acquired_tick := int(normalized["acquired_tick"])
var source_acquisition_method := StringName(normalized["source_acquisition_method"])
var hop_count := int(normalized["hop_count"])
var confidence := float(normalized["confidence"])
var salience := float(normalized["salience"])
if not is_valid_actor_id(knower_id) or event_id < 0 or acquired_tick < 0 or hop_count < 0:
return null
if not is_finite(confidence) or confidence < 0.0 or confidence > 1.0:
return null
if not is_finite(salience) or salience < 0.0 or salience > 1.0:
return null
if typeof(normalized["pinned"]) != TYPE_BOOL:
return null
if acquisition_method not in VALID_ACQUISITION_METHODS:
return null
if acquisition_method == SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED:
if not is_valid_actor_id(source_actor_id) or source_actor_id == knower_id:
return null
if source_actor_id >= 0 and source_npc_id != source_actor_id:
return null
if source_actor_id == SimulationIds.PLAYER_ACTOR_ID and source_npc_id != NO_SOURCE_NPC_ID:
return null
if source_acquisition_method not in DIRECT_ACQUISITION_METHODS or hop_count != 1:
return null
elif (
source_npc_id != NO_SOURCE_NPC_ID
or source_actor_id != NO_SOURCE_ACTOR_ID
or not source_acquisition_method.is_empty()
or hop_count != 0
):
return null
return create(
knower_id,
event_id,
acquisition_method,
source_npc_id,
acquired_tick,
source_acquisition_method,
hop_count,
confidence,
salience,
source_actor_id,
bool(normalized["pinned"])
)
func get_knower_id() -> int:
return int(data["knower_id"])
func get_event_id() -> int:
return int(data["event_id"])
func get_acquisition_method() -> StringName:
return StringName(data["acquisition_method"])
func get_source_npc_id() -> int:
return int(data["source_npc_id"])
func get_source_actor_id() -> int:
return int(data["source_actor_id"])
func get_acquired_tick() -> int:
return int(data["acquired_tick"])
func get_source_acquisition_method() -> StringName:
return StringName(data["source_acquisition_method"])
func get_hop_count() -> int:
return int(data["hop_count"])
func get_confidence() -> float:
return float(data["confidence"])
func get_salience() -> float:
return float(data["salience"])
func is_pinned() -> bool:
return bool(data["pinned"])
func set_pinned(pinned: bool) -> bool:
if is_pinned() == pinned:
return false
data["pinned"] = pinned
return true
func set_confidence(confidence: float) -> bool:
if not is_finite(confidence):
return false
var bounded := clampf(confidence, 0.0, 1.0)
if is_equal_approx(get_confidence(), bounded):
return false
data["confidence"] = bounded
return true
func set_salience(salience: float) -> bool:
if not is_finite(salience):
return false
var bounded := clampf(salience, 0.0, 1.0)
if is_equal_approx(get_salience(), bounded):
return false
data["salience"] = bounded
return true
func to_dictionary() -> Dictionary:
return data.duplicate(true)
static func is_valid_actor_id(actor_id: int) -> bool:
return actor_id >= 0 or actor_id == SimulationIds.PLAYER_ACTOR_ID
static func _migrate_v3(record_data: Dictionary) -> Dictionary:
var migrated := record_data.duplicate(true)
var acquisition_method := StringName(migrated.get("acquisition_method", &""))
var is_communicated := acquisition_method == SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED
migrated["schema_version"] = SCHEMA_VERSION
migrated["source_actor_id"] = (
int(migrated.get("source_npc_id", NO_SOURCE_NPC_ID))
if is_communicated
else NO_SOURCE_ACTOR_ID
)
migrated["hop_count"] = 1 if is_communicated else 0
migrated["confidence"] = DEFAULT_CONFIDENCE
migrated["salience"] = DEFAULT_SALIENCE
migrated["pinned"] = false
return migrated