Files
gamedev-the-steward/simulation/SimVillage.gd
T
2026-06-20 18:18:00 +02:00

79 lines
1.5 KiB
GDScript

class_name SimVillage
extends RefCounted
const DEBUG_LOGS := true
var food := 20.0
var wood := 10.0
var safety := 50.0
var knowledge := 0.0
var food_modifier := 1.0
var wood_modifier := 1.0
var safety_modifier := 1.0
var knowledge_modifier := 1.0
func update_modifiers() -> void:
food_modifier = 1.0
wood_modifier = 1.0
safety_modifier = 1.0
knowledge_modifier = 1.0
if food <= 0:
food_modifier = 2.0
if wood <= 0:
wood_modifier = 2.0
if safety < 20:
safety_modifier = 2.0
if knowledge > 25:
knowledge_modifier = 0.75
debug_log("FoodMod=%s SafetyMod=%s KnowledgeMod=%s" %
[
food_modifier,
safety_modifier,
knowledge_modifier
]
)
func apply_npc_task(npc: SimNPC) -> void:
var productivity := 1.0
if npc.energy < 20.0:
productivity = 0.25
elif npc.energy < 40.0:
productivity = 0.5
match npc.current_task:
"gather_food":
food += 2.0 * productivity
"gather_wood":
wood += 2.0 * productivity
"patrol":
safety += 1.0 * productivity
"study":
knowledge += 1.0 * productivity
"eat":
food -= 1.0
"rest":
pass
"wander":
safety -= 0.2
food = max(food, 0.0)
wood = max(wood, 0.0)
safety = clamp(safety, 0.0, 100.0)
knowledge = max(knowledge, 0.0)
update_modifiers()
func get_summary() -> String:
return "Village | food: %s | wood: %s | safety: %s | knowledge: %s" % [
round(food),
round(wood),
round(safety),
round(knowledge)
]
func debug_log(message: String) -> void:
if DEBUG_LOGS:
print("[Village] ", message)