Files
gamedev-the-steward/simulation/state/PlayerQuestRecord.gd
T

200 lines
4.6 KiB
GDScript

class_name PlayerQuestRecord
extends RefCounted
const SCHEMA_VERSION := 1
const STATUS_OPEN := &"open"
const STATUS_COMPLETED := &"completed"
const STATUS_EXPIRED := &"expired"
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
quest_id: int,
opportunity_id: int,
requester_npc_id: int,
quest_type: StringName,
resource_id: StringName,
target_id: StringName,
target_amount: float,
created_tick: int,
standing_reward: float
) -> PlayerQuestRecord:
return (
PlayerQuestRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"quest_id": quest_id,
"opportunity_id": opportunity_id,
"requester_npc_id": requester_npc_id,
"quest_type": String(quest_type),
"resource_id": String(resource_id),
"target_id": String(target_id),
"target_amount": target_amount,
"status": String(STATUS_OPEN),
"created_tick": created_tick,
"standing_reward": standing_reward,
"resolution_event_id": -1,
"resolved_tick": -1,
}
)
)
static func from_dictionary(record_data: Dictionary) -> PlayerQuestRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not (
record_data
. has_all(
[
"quest_id",
"opportunity_id",
"requester_npc_id",
"quest_type",
"resource_id",
"target_id",
"target_amount",
"status",
"created_tick",
"standing_reward",
"resolution_event_id",
"resolved_tick",
]
)
):
return null
var quest_id := int(record_data["quest_id"])
var opportunity_id := int(record_data["opportunity_id"])
var requester_npc_id := int(record_data["requester_npc_id"])
var quest_type := StringName(record_data["quest_type"])
var resource_id := StringName(record_data["resource_id"])
var target_id := StringName(record_data["target_id"])
var target_amount := float(record_data["target_amount"])
var status := StringName(record_data["status"])
var created_tick := int(record_data["created_tick"])
var standing_reward := float(record_data["standing_reward"])
var resolution_event_id := int(record_data["resolution_event_id"])
var resolved_tick := int(record_data["resolved_tick"])
if (
quest_id < 0
or opportunity_id < 0
or requester_npc_id < 0
or quest_type.is_empty()
or resource_id.is_empty()
or target_id.is_empty()
or not is_finite(target_amount)
or target_amount <= 0.0
or created_tick < 0
or not is_finite(standing_reward)
or standing_reward <= 0.0
or resolution_event_id < -1
):
return null
match status:
STATUS_OPEN:
if resolution_event_id != -1 or resolved_tick != -1:
return null
STATUS_COMPLETED:
if resolution_event_id < 0 or resolved_tick < created_tick:
return null
STATUS_EXPIRED:
if resolution_event_id != -1 or resolved_tick < created_tick:
return null
_:
return null
var record := create(
quest_id,
opportunity_id,
requester_npc_id,
quest_type,
resource_id,
target_id,
target_amount,
created_tick,
standing_reward
)
if status == STATUS_COMPLETED:
record.complete(resolution_event_id, resolved_tick)
elif status == STATUS_EXPIRED:
record.expire(resolved_tick)
return record
func get_quest_id() -> int:
return int(data["quest_id"])
func get_opportunity_id() -> int:
return int(data["opportunity_id"])
func get_requester_npc_id() -> int:
return int(data["requester_npc_id"])
func get_quest_type() -> StringName:
return StringName(data["quest_type"])
func get_resource_id() -> StringName:
return StringName(data["resource_id"])
func get_target_id() -> StringName:
return StringName(data["target_id"])
func get_target_amount() -> float:
return float(data["target_amount"])
func get_status() -> StringName:
return StringName(data["status"])
func get_created_tick() -> int:
return int(data["created_tick"])
func get_standing_reward() -> float:
return float(data["standing_reward"])
func get_resolution_event_id() -> int:
return int(data["resolution_event_id"])
func get_resolved_tick() -> int:
return int(data["resolved_tick"])
func is_open() -> bool:
return get_status() == STATUS_OPEN
func complete(resolution_event_id: int, resolved_tick: int) -> bool:
if not is_open() or resolution_event_id < 0 or resolved_tick < get_created_tick():
return false
data["status"] = String(STATUS_COMPLETED)
data["resolution_event_id"] = resolution_event_id
data["resolved_tick"] = resolved_tick
return true
func expire(resolved_tick: int) -> bool:
if not is_open() or resolved_tick < get_created_tick():
return false
data["status"] = String(STATUS_EXPIRED)
data["resolved_tick"] = resolved_tick
return true
func to_dictionary() -> Dictionary:
return data.duplicate(true)