Files
gamedev-the-steward/simulation/commands/ActionCommand.gd
T
2026-08-12 20:06:51 +02:00

54 lines
1.0 KiB
GDScript

class_name ActionCommand
extends RefCounted
var _command_id: StringName
var _actor_id: StringName
var _action_id: StringName
var _target: WorldTargetHandle
var _parameters: Dictionary
func _init(
command_id: StringName = &"",
actor_id: StringName = &"",
action_id: StringName = &"",
target: WorldTargetHandle = null,
parameters: Dictionary = {}
) -> void:
_command_id = command_id
_actor_id = actor_id
_action_id = action_id
_target = target
_parameters = parameters.duplicate(true)
func is_valid() -> bool:
return (
not _command_id.is_empty()
and not _actor_id.is_empty()
and not _action_id.is_empty()
and _target != null
and _target.is_well_formed()
and not WorldTargetCapability._contains_object(_parameters)
)
func get_command_id() -> StringName:
return _command_id
func get_actor_id() -> StringName:
return _actor_id
func get_action_id() -> StringName:
return _action_id
func get_target() -> WorldTargetHandle:
return _target
func get_parameters() -> Dictionary:
return _parameters.duplicate(true)