c61d2860053871568965ca9fbca40626a956dc0f
Wood now follows the same gather-carry-deposit pattern as food. NPCs put harvested wood into inventory, walk to the VillageWoodpile StorageNode, and deposit it. Village wood syncs from storage. Player harvesting also routes wood to the woodpile. ActiveWorldAdapter exposes woodpile routing for DEPOSIT_WOOD action targeting. WorldViewManager recognizes wood inventory changes. Tests verify woodpile node existence, storage ID, navigation reachability, and adapter routing.
Documentation map
The project uses a small hierarchy so overlapping plans do not become competing sources of truth.
PROJECT_CONTEXT.mdis the canonical description of the vision, current implementation, target architecture, and active constraints.LEARNING_ROADMAP.mdowns milestone order, architecture gates, reusable-system exit tests, and intentionally deferred work.BUILD_IN_PUBLIC_PLAN.mdowns the scoped Jajce visual slice. It must respect the architecture gates in the learning roadmap.RESOURCE_NODE_MIGRATION.mdis a focused migration plan. Phases 1–6 are complete; follow-up work should expand resource discovery without reintroducing abstract resource zones.ACTION_SYSTEM_ARCHITECTURE.md,ECONOMIC_EVENTS.md,FOOD_STORAGE_ARCHITECTURE.md,SIMULATION_DEFINITIONS.md, andSIMULATION_STATE_SCHEMA.mddocument the current data contracts.decisions/contains durable architectural decisions, including consequences and revisit conditions.
When documents disagree:
- code and tests describe current behavior;
- the newest accepted decision record governs architecture;
PROJECT_CONTEXT.mdgoverns product intent;LEARNING_ROADMAP.mdgoverns what should be built next;- focused plans govern only their stated scope.
Update the smallest relevant set of documents after a decision or milestone. Do not copy full status tables into every plan.
Description
Languages
GDScript
86.6%
GDShader
9%
PowerShell
2.4%
Shell
2%