130 lines
6.6 KiB
Markdown
130 lines
6.6 KiB
Markdown
# The Steward — Economic Event Stream
|
||
|
||
## Current contract
|
||
|
||
Every successful food or wood movement creates an `EconomicEventRecord` using
|
||
the applicable event type:
|
||
|
||
```text
|
||
resource_extracted
|
||
storage_deposited
|
||
storage_withdrawn
|
||
item_consumed
|
||
```
|
||
|
||
Each record contains a monotonically increasing event ID, event type,
|
||
simulation tick, actor ID, source ID, destination ID, item ID, and transferred
|
||
amount, plus the authoritative world position captured when the fact is
|
||
recorded. NPC events preserve their authoritative interaction target (or NPC
|
||
position when no target applies); player extraction/depletion events preserve
|
||
the ResourceNode interaction position. Actor `-1` identifies a player-triggered
|
||
extraction until persistent player identity is introduced.
|
||
|
||
Events are immutable facts about completed transfers. They do not perform the
|
||
transaction and are not replayed to reconstruct current state. Resource,
|
||
inventory, and storage records remain authoritative.
|
||
|
||
`SimulationEventLog` owns ordered event identity, append/restore behavior, and
|
||
history/rate queries, including exact lookup through `get_by_id()`.
|
||
`VillageEconomy` performs transactions and requests event records only after
|
||
state changes succeed; `SimulationManager` remains the public signal boundary
|
||
used by presentation.
|
||
|
||
An action whose definition-backed completion cost becomes unavailable records
|
||
a zero-amount `task_blocked` narrative fact with the action and shortfall
|
||
reason. This makes late contention inspectable without pretending that a
|
||
transfer occurred.
|
||
|
||
## Persistence and determinism
|
||
|
||
`SimulationStateRecord` schema v8 stores the ordered event stream,
|
||
`next_event_id`, directed relationships that may reference an exact event, and
|
||
per-NPC known-event references with first-acquisition provenance, plus
|
||
opportunity records that reference exact trigger/resolution events. Schema v1
|
||
and v2 saves migrate to an empty stream beginning at ID zero; world schemas
|
||
v1–v7 migrate to an empty opportunity list. Parsing rejects duplicate event
|
||
IDs, invalid or duplicate knowledge/opportunity references, impossible
|
||
communicator sources, relationship causes the observer does not know, and next
|
||
IDs that could collide with restored history.
|
||
|
||
Positive food deposits and positive NPC food withdrawals from
|
||
`village_pantry` into that actor's matching inventory are currently knowable.
|
||
The actor and living NPCs within the bounded witness radius receive a
|
||
`KnownEventStateRecord` at record time. Witness distance uses the event's
|
||
captured position, never the actor's later location. A successful food deposit
|
||
can raise a hungry familiar witness's directed trust; the relationship stores
|
||
that same deposit event ID rather than copied prose, so the inspector can
|
||
resolve and display the real completed fact. This is evidence-gated use of the
|
||
event stream, not general event sourcing.
|
||
|
||
Knowledge now records whether an NPC performed, witnessed, heard, or inherited
|
||
a fact from a legacy save. When an NPC arrives beside an already-working NPC at
|
||
the same non-storage activity site, the worker may communicate one newest
|
||
direct fact within 2.5 metres. The listener references the same immutable event
|
||
and retains the speaker ID; no transaction or event is replayed. Only
|
||
performed/witnessed facts can cross this one social hop, so this is not yet a
|
||
rumour cascade. Relationship appraisal uses the listener's state when the fact
|
||
is acquired, not a reconstruction of their needs when the old event occurred.
|
||
|
||
Known facts are now bounded without deleting objective history. A fact is
|
||
lasting while it remains that NPC's current trust cause; other facts are recent.
|
||
An NPC keeps at most three recent facts, and a deterministic review once per
|
||
simulated-day-sized interval removes recent facts at least one day old. Current
|
||
causes remain so `Relationship` and `Because` never point at forgotten
|
||
evidence. Conversations prefer lasting direct facts, then the most recently
|
||
acquired direct fact. Communicated provenance snapshots how the speaker knew
|
||
the event, so a listener's memory stays valid after the speaker forgets.
|
||
|
||
`FoodShortageOpportunitySystem` is another read-only consumer of immutable
|
||
facts. A known positive NPC pantry withdrawal, combined with the pantry
|
||
currently being empty and a living critically hungry knower, can open one
|
||
`restock_empty_pantry` record. The opportunity does not perform a transaction,
|
||
assign an NPC, or append a quest-only event. It resolves only after the pantry
|
||
actually reaches its target through either:
|
||
|
||
- a later positive `storage_deposited` event from a real NPC inventory; or
|
||
- a later player `resource_extracted` event from an existing player-usable food
|
||
ResourceNode directly into `village_pantry`.
|
||
|
||
The exact trigger and resolution IDs remain in opportunity history. The active
|
||
trigger memory is protected until resolution, then returns to normal bounded
|
||
retention.
|
||
|
||
The food-loop regression verifies this chain:
|
||
|
||
```text
|
||
bush -> NPC inventory -> village pantry -> NPC inventory -> consumed
|
||
```
|
||
|
||
It checks event order, stable IDs, exact quantities, conservation, and
|
||
save/restore continuity.
|
||
|
||
## Presentation
|
||
|
||
`npc_inventory_changed` is a transient presentation signal. The active
|
||
`NpcVisual` shows a small food sack whenever its authoritative inventory
|
||
contains food. A newly loaded visual derives the same state directly from the
|
||
NPC record, so unloading presentation does not lose the fact.
|
||
The selected-NPC inspector shows up to four lasting-first retained facts with
|
||
acquisition provenance, separately from three objective events the NPC
|
||
personally performed. A real trust-changing consequence emits one transient
|
||
amber blossom above its observer. The cue is presentation-only, remains visible
|
||
in cinematic mode, and is neither saved nor replayed after visual rebuild.
|
||
The village summary also shows one compact active need with its real food
|
||
progress and interested villager; only that villager's inspector retains its
|
||
open/resolved detail and names the exact supplier.
|
||
|
||
## Deliberate limits
|
||
|
||
The objective stream is currently kept in full for the small simulation
|
||
garden; only per-NPC known references are bounded. Before large populations or
|
||
long-running worlds, add measured archival/summary rules and query indexes.
|
||
Proximity is the only current direct witness rule, and communication is
|
||
intentionally one-hop and tied to shared activity arrival. Line of sight,
|
||
hearing, personalized reinforcement/decay, multi-hop rumours, secrecy, false
|
||
beliefs, and multi-event causal graphs belong in later event/history slices.
|
||
They should extend this record family without making prose authoritative or
|
||
recomputing old evidence from current positions.
|
||
The current opportunity is likewise a single bounded projection, not a generic
|
||
quest, reward, acceptance, dialogue, or capable-helper framework.
|