Files
gamedev-the-steward/simulation/dialogue/ConversationIntentDefinition.gd
T
2026-08-12 21:58:12 +02:00

34 lines
1.1 KiB
GDScript

class_name ConversationIntentDefinition
extends Resource
@export var intent_id: StringName
@export var response_intent_ids: Array[StringName] = []
@export var template_catalog_id: StringName
func validate() -> Array[String]:
var errors: Array[String] = []
if not ConversationSemantic.is_valid_id(intent_id):
errors.append("intent_id is invalid")
if template_catalog_id.is_empty():
errors.append("template_catalog_id is empty for '%s'" % intent_id)
var seen: Dictionary = {}
for response_intent_id in response_intent_ids:
if not ConversationSemantic.is_valid_id(response_intent_id):
errors.append("response intent ID is invalid for '%s'" % intent_id)
elif seen.has(response_intent_id):
errors.append(
"duplicate response intent '%s' for '%s'" % [response_intent_id, intent_id]
)
else:
seen[response_intent_id] = true
return errors
func duplicate_definition() -> ConversationIntentDefinition:
var copy := ConversationIntentDefinition.new()
copy.intent_id = intent_id
copy.response_intent_ids = response_intent_ids.duplicate()
copy.template_catalog_id = template_catalog_id
return copy