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gamedev-the-steward/simulation/state/OpportunityStateRecord.gd
T

255 lines
6.6 KiB
GDScript

class_name OpportunityStateRecord
extends RefCounted
const SCHEMA_VERSION := 2
const LEGACY_SCHEMA_VERSION := 1
const NO_EVENT_ID := -1
const DEFAULT_TARGET_AMOUNT := 1.0
const STATUS_OPEN := SimulationIds.OPPORTUNITY_STATUS_OPEN
const STATUS_RESOLVED := SimulationIds.OPPORTUNITY_STATUS_RESOLVED
const STATUS_INVALIDATED := SimulationIds.OPPORTUNITY_STATUS_INVALIDATED
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
opportunity_id: int,
created_tick: int,
trigger_event_id: int,
interested_npc_id: int,
target_amount: float = DEFAULT_TARGET_AMOUNT,
opportunity_type: StringName = SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY,
target_id: StringName = SimulationIds.STORAGE_VILLAGE_PANTRY,
resource_id: StringName = SimulationIds.RESOURCE_FOOD
) -> OpportunityStateRecord:
return (
OpportunityStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"opportunity_id": opportunity_id,
"opportunity_type": String(opportunity_type),
"status": String(STATUS_OPEN),
"created_tick": created_tick,
"trigger_event_id": trigger_event_id,
"interested_npc_id": interested_npc_id,
"target_id": String(target_id),
"resource_id": String(resource_id),
"target_amount": target_amount,
"resolution_event_id": NO_EVENT_ID,
"resolved_tick": -1,
"closed_tick": -1,
"invalidation_reason": "",
}
)
)
static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
var version := int(record_data.get("schema_version", -1))
if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
return null
var normalized := record_data.duplicate(true)
if version == LEGACY_SCHEMA_VERSION:
normalized["schema_version"] = SCHEMA_VERSION
normalized["closed_tick"] = int(record_data.get("resolved_tick", -1))
normalized["invalidation_reason"] = ""
if not (
normalized
. has_all(
[
"opportunity_id",
"opportunity_type",
"status",
"created_tick",
"trigger_event_id",
"interested_npc_id",
"target_id",
"resource_id",
"target_amount",
"resolution_event_id",
"resolved_tick",
"closed_tick",
"invalidation_reason",
]
)
):
return null
var opportunity_id := int(normalized["opportunity_id"])
var opportunity_type := StringName(normalized["opportunity_type"])
var status := StringName(normalized["status"])
var created_tick := int(normalized["created_tick"])
var trigger_event_id := int(normalized["trigger_event_id"])
var interested_npc_id := int(normalized["interested_npc_id"])
var target_id := StringName(normalized["target_id"])
var resource_id := StringName(normalized["resource_id"])
var target_amount := float(normalized["target_amount"])
var resolution_event_id := int(normalized["resolution_event_id"])
var resolved_tick := int(normalized["resolved_tick"])
var closed_tick := int(normalized["closed_tick"])
var invalidation_reason := StringName(normalized["invalidation_reason"])
if opportunity_id < 0 or created_tick < 0 or trigger_event_id < 0 or interested_npc_id < 0:
return null
match opportunity_type:
SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY, SimulationIds.OPPORTUNITY_FEED_WEAK_VILLAGER:
if (
target_id != SimulationIds.STORAGE_VILLAGE_PANTRY
or resource_id != SimulationIds.RESOURCE_FOOD
):
return null
SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD, SimulationIds.OPPORTUNITY_REPAIR_HOME_ROOF:
if (
target_id != SimulationIds.STORAGE_VILLAGE_WOODPILE
or resource_id != SimulationIds.RESOURCE_WOOD
):
return null
_:
return null
if not is_finite(target_amount) or not is_equal_approx(target_amount, DEFAULT_TARGET_AMOUNT):
return null
match status:
STATUS_OPEN:
if (
resolution_event_id != NO_EVENT_ID
or resolved_tick != -1
or closed_tick != -1
or not invalidation_reason.is_empty()
):
return null
STATUS_RESOLVED:
if (
resolution_event_id <= trigger_event_id
or resolved_tick < created_tick
or closed_tick != resolved_tick
or not invalidation_reason.is_empty()
):
return null
STATUS_INVALIDATED:
if (
resolution_event_id != NO_EVENT_ID
or resolved_tick != -1
or closed_tick < created_tick
or (
invalidation_reason
not in [
SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
]
)
):
return null
_:
return null
var record := create(
opportunity_id,
created_tick,
trigger_event_id,
interested_npc_id,
target_amount,
opportunity_type,
target_id,
resource_id
)
if status == STATUS_RESOLVED:
record.resolve(resolution_event_id, resolved_tick)
elif status == STATUS_INVALIDATED:
record.invalidate(invalidation_reason, closed_tick)
return record
func resolve(resolution_event_id: int, resolved_tick: int) -> bool:
if (
not is_open()
or resolution_event_id <= get_trigger_event_id()
or resolved_tick < get_created_tick()
):
return false
data["status"] = String(STATUS_RESOLVED)
data["resolution_event_id"] = resolution_event_id
data["resolved_tick"] = resolved_tick
data["closed_tick"] = resolved_tick
return true
func invalidate(reason: StringName, closed_tick: int) -> bool:
if (
not is_open()
or closed_tick < get_created_tick()
or (
reason
not in [
SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
]
)
):
return false
data["status"] = String(STATUS_INVALIDATED)
data["closed_tick"] = closed_tick
data["invalidation_reason"] = String(reason)
return true
func get_opportunity_id() -> int:
return int(data["opportunity_id"])
func get_opportunity_type() -> StringName:
return StringName(data["opportunity_type"])
func get_status() -> StringName:
return StringName(data["status"])
func get_created_tick() -> int:
return int(data["created_tick"])
func get_trigger_event_id() -> int:
return int(data["trigger_event_id"])
func get_interested_npc_id() -> int:
return int(data["interested_npc_id"])
func get_target_id() -> StringName:
return StringName(data["target_id"])
func get_resource_id() -> StringName:
return StringName(data["resource_id"])
func get_target_amount() -> float:
return float(data["target_amount"])
func get_resolution_event_id() -> int:
return int(data["resolution_event_id"])
func get_resolved_tick() -> int:
return int(data["resolved_tick"])
func get_closed_tick() -> int:
return int(data["closed_tick"])
func get_invalidation_reason() -> StringName:
return StringName(data["invalidation_reason"])
func is_open() -> bool:
return get_status() == STATUS_OPEN
func to_dictionary() -> Dictionary:
return data.duplicate(true)