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gamedev-the-steward/simulation/definitions/storages/apothecary.tres
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2026-08-12 20:51:01 +02:00

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[gd_resource type="Resource" script_class="StorageDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/StorageDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
storage_id = &"village_apothecary"
display_name = "Village Apothecary"
capacity = 40.0
accepted_item_tag_ids = Array[StringName]([&"item.medicine"])
capability_tag_ids = Array[StringName]([&"storage.village"])
routing_priority = 100
presentation_cue_id = &"storage.apothecary"