Files
gamedev-the-steward/tests/unit/test_player_quest_system.gd
T

71 lines
2.4 KiB
GDScript

extends GutTest
const PlayerQuestSystemScript := preload("res://simulation/quests/PlayerQuestSystem.gd")
func test_personal_request_needs_standing_tier_and_gratitude() -> void:
var system := PlayerQuestSystemScript.new()
var opportunity := _open_opportunity()
var pantry := _pantry()
assert_false(system.can_request_personally(opportunity))
for _grant in 6:
system.standing.grant_standing(3.0, opportunity.get_interested_npc_id())
assert_true(
system.can_request_personally(opportunity),
"Known Hand standing plus personal gratitude should make the NPC ask you directly"
)
var quest := system.consider_opportunity_opened(opportunity, null, 10, true)
assert_not_null(quest)
assert_eq(quest.get_requester_npc_id(), opportunity.get_interested_npc_id())
func test_no_personal_request_below_trust_threshold() -> void:
var system := PlayerQuestSystemScript.new()
var opportunity := _open_opportunity()
system.standing.grant_standing(16.0, opportunity.get_interested_npc_id())
system.standing.data["gratitude"][opportunity.get_interested_npc_id()] = 0.4
assert_false(system.can_request_personally(opportunity))
func test_standing_tier_progression() -> void:
var standing := PlayerStandingRecord.create()
assert_eq(standing.get_tier(), PlayerStandingRecord.TIER_STRANGER)
standing.grant_standing(14.0, 3)
assert_eq(standing.get_tier(), PlayerStandingRecord.TIER_STRANGER)
standing.grant_standing(2.0, 3)
assert_eq(standing.get_tier(), PlayerStandingRecord.TIER_KNOWN_HAND)
assert_eq(standing.get_tier_name(), "Known Hand")
standing.grant_standing(20.0, 3)
assert_eq(standing.get_tier(), PlayerStandingRecord.TIER_TRUSTED)
func test_standing_serialization_round_trip() -> void:
var standing := PlayerStandingRecord.create()
standing.grant_standing(35.0, 3)
var restored := PlayerStandingRecord.from_dictionary(standing.to_dictionary())
assert_not_null(restored)
assert_eq(restored.get_standing(), 35.0)
assert_eq(restored.get_tier(), PlayerStandingRecord.TIER_TRUSTED)
assert_eq(restored.get_gratitude(3), 0.1)
func _open_opportunity() -> OpportunityStateRecord:
return OpportunityStateRecord.create(
0,
10,
5,
3,
1.0,
SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY,
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD
)
func _pantry() -> StorageStateRecord:
return StorageStateRecord.create(
SimulationIds.STORAGE_VILLAGE_PANTRY, {SimulationIds.RESOURCE_FOOD: 0.0}, 100.0
)