Files
gamedev-the-steward/world/jajce/WaterfallMist.tscn
T
admin ed0bc3f37f fix: resolve scene dependency errors and missing UID in main.tscn
- WaterBody.tscn, WaterfallBody.tscn: gdshader files were referenced
  with type="Material" instead of type="Shader". Wrapped each
  shader in a ShaderMaterial sub-resource so Godot can load them.
- ChimneySmoke.tscn: reordered sub-resources so StandardMaterial3D
  is defined before QuadMesh that references it.
- WaterfallMist.tscn: fixed node type GpuParticles3D -> GPUParticles3D
  (case-sensitive class name in Godot 4.7).
- jajce_world.gd: added explicit Vector3 type annotation to fix
  'Cannot infer the type of pos variable' parse error.
- main.tscn.uid: created missing UID mapping file. The scene header
  declared uid="uid://rs3hv73svbpa" but no .uid file existed,
  causing Godot to reject the scene as unsupported format.
2026-07-05 23:06:51 +02:00

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[gd_scene load_steps=3 format=3]
[sub_resource type="Curve" id="Curve_alpha"]
_data = [Vector2(0, 1), Vector2(1, 0)]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mist"]
lifetime_randomness = 0.2
spread = 180.0
gravity = Vector3(0, -0.5, 0)
initial_velocity_min = 0.3
initial_velocity_max = 0.8
scale_min = 0.1
scale_max = 1.5
color = Color(0.85, 0.95, 0.95, 0.4)
alpha_curve = SubResource("Curve_alpha")
emission_shape = 1
emission_box_extents = Vector3(2.5, 1.0, 0.5)
[node name="WaterfallMist" type="GPUParticles3D"]
emitting = true
amount = 48
lifetime = 2.5
one_shot = false
preprocess = 1.0
speed_scale = 1.0
local_coords = true
draw_order = 0
process_material = SubResource("ParticleProcessMaterial_mist")