Files
gamedev-the-steward/simulation/definitions/ActionDefinition.gd
T

31 lines
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GDScript

class_name ActionDefinition
extends Resource
@export var action_id: StringName
@export var display_name: String
@export_range(0.0, 1000.0, 0.1) var default_duration := 1.0
@export var preferred_profession_id: StringName
@export var target_type: StringName = SimulationIds.TARGET_ACTIVITY
@export var resource_action_id: StringName
func validate() -> Array[String]:
var errors: Array[String] = []
if action_id.is_empty():
errors.append("action_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % action_id)
if default_duration <= 0.0:
errors.append("default_duration must be positive for '%s'" % action_id)
if target_type not in [
SimulationIds.TARGET_RESOURCE,
SimulationIds.TARGET_ACTIVITY,
SimulationIds.TARGET_FREE
]:
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
if (
target_type == SimulationIds.TARGET_RESOURCE
and resource_action_id.is_empty()
):
errors.append("resource_action_id is required for '%s'" % action_id)
return errors