Files
gamedev-the-steward/simulation/state/OpportunityStateRecord.gd
T
2026-07-13 00:46:56 +02:00

168 lines
4.4 KiB
GDScript

class_name OpportunityStateRecord
extends RefCounted
const SCHEMA_VERSION := 1
const NO_EVENT_ID := -1
const DEFAULT_TARGET_AMOUNT := 1.0
const STATUS_OPEN := SimulationIds.OPPORTUNITY_STATUS_OPEN
const STATUS_RESOLVED := SimulationIds.OPPORTUNITY_STATUS_RESOLVED
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
opportunity_id: int,
created_tick: int,
trigger_event_id: int,
interested_npc_id: int,
target_amount: float = DEFAULT_TARGET_AMOUNT
) -> OpportunityStateRecord:
return (
OpportunityStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"opportunity_id": opportunity_id,
"opportunity_type": String(SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY),
"status": String(STATUS_OPEN),
"created_tick": created_tick,
"trigger_event_id": trigger_event_id,
"interested_npc_id": interested_npc_id,
"target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY),
"resource_id": String(SimulationIds.RESOURCE_FOOD),
"target_amount": target_amount,
"resolution_event_id": NO_EVENT_ID,
"resolved_tick": -1,
}
)
)
static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not (
record_data
. has_all(
[
"opportunity_id",
"opportunity_type",
"status",
"created_tick",
"trigger_event_id",
"interested_npc_id",
"target_id",
"resource_id",
"target_amount",
"resolution_event_id",
"resolved_tick",
]
)
):
return null
var opportunity_id := int(record_data["opportunity_id"])
var opportunity_type := StringName(record_data["opportunity_type"])
var status := StringName(record_data["status"])
var created_tick := int(record_data["created_tick"])
var trigger_event_id := int(record_data["trigger_event_id"])
var interested_npc_id := int(record_data["interested_npc_id"])
var target_id := StringName(record_data["target_id"])
var resource_id := StringName(record_data["resource_id"])
var target_amount := float(record_data["target_amount"])
var resolution_event_id := int(record_data["resolution_event_id"])
var resolved_tick := int(record_data["resolved_tick"])
if opportunity_id < 0 or created_tick < 0 or trigger_event_id < 0 or interested_npc_id < 0:
return null
if opportunity_type != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
return null
if target_id != SimulationIds.STORAGE_VILLAGE_PANTRY:
return null
if resource_id != SimulationIds.RESOURCE_FOOD:
return null
if not is_finite(target_amount) or not is_equal_approx(target_amount, DEFAULT_TARGET_AMOUNT):
return null
match status:
STATUS_OPEN:
if resolution_event_id != NO_EVENT_ID or resolved_tick != -1:
return null
STATUS_RESOLVED:
if resolution_event_id <= trigger_event_id or resolved_tick < created_tick:
return null
_:
return null
var record := create(
opportunity_id, created_tick, trigger_event_id, interested_npc_id, target_amount
)
if status == STATUS_RESOLVED:
record.resolve(resolution_event_id, resolved_tick)
return record
func resolve(resolution_event_id: int, resolved_tick: int) -> bool:
if (
not is_open()
or resolution_event_id <= get_trigger_event_id()
or resolved_tick < get_created_tick()
):
return false
data["status"] = String(STATUS_RESOLVED)
data["resolution_event_id"] = resolution_event_id
data["resolved_tick"] = resolved_tick
return true
func get_opportunity_id() -> int:
return int(data["opportunity_id"])
func get_opportunity_type() -> StringName:
return StringName(data["opportunity_type"])
func get_status() -> StringName:
return StringName(data["status"])
func get_created_tick() -> int:
return int(data["created_tick"])
func get_trigger_event_id() -> int:
return int(data["trigger_event_id"])
func get_interested_npc_id() -> int:
return int(data["interested_npc_id"])
func get_target_id() -> StringName:
return StringName(data["target_id"])
func get_resource_id() -> StringName:
return StringName(data["resource_id"])
func get_target_amount() -> float:
return float(data["target_amount"])
func get_resolution_event_id() -> int:
return int(data["resolution_event_id"])
func get_resolved_tick() -> int:
return int(data["resolved_tick"])
func is_open() -> bool:
return get_status() == STATUS_OPEN
func to_dictionary() -> Dictionary:
return data.duplicate(true)