fix: resolve scene dependency errors and missing UID in main.tscn
- WaterBody.tscn, WaterfallBody.tscn: gdshader files were referenced with type="Material" instead of type="Shader". Wrapped each shader in a ShaderMaterial sub-resource so Godot can load them. - ChimneySmoke.tscn: reordered sub-resources so StandardMaterial3D is defined before QuadMesh that references it. - WaterfallMist.tscn: fixed node type GpuParticles3D -> GPUParticles3D (case-sensitive class name in Godot 4.7). - jajce_world.gd: added explicit Vector3 type annotation to fix 'Cannot infer the type of pos variable' parse error. - main.tscn.uid: created missing UID mapping file. The scene header declared uid="uid://rs3hv73svbpa" but no .uid file existed, causing Godot to reject the scene as unsupported format.
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@@ -16,7 +16,7 @@ alpha_curve = SubResource("Curve_alpha")
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emission_shape = 1
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emission_box_extents = Vector3(2.5, 1.0, 0.5)
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[node name="WaterfallMist" type="GpuParticles3D"]
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[node name="WaterfallMist" type="GPUParticles3D"]
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emitting = true
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amount = 48
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lifetime = 2.5
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