fix: resolve scene dependency errors and missing UID in main.tscn

- WaterBody.tscn, WaterfallBody.tscn: gdshader files were referenced
  with type="Material" instead of type="Shader". Wrapped each
  shader in a ShaderMaterial sub-resource so Godot can load them.
- ChimneySmoke.tscn: reordered sub-resources so StandardMaterial3D
  is defined before QuadMesh that references it.
- WaterfallMist.tscn: fixed node type GpuParticles3D -> GPUParticles3D
  (case-sensitive class name in Godot 4.7).
- jajce_world.gd: added explicit Vector3 type annotation to fix
  'Cannot infer the type of pos variable' parse error.
- main.tscn.uid: created missing UID mapping file. The scene header
  declared uid="uid://rs3hv73svbpa" but no .uid file existed,
  causing Godot to reject the scene as unsupported format.
This commit is contained in:
2026-07-05 23:06:51 +02:00
parent 4463e524aa
commit ed0bc3f37f
5 changed files with 20 additions and 13 deletions
+1
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@@ -0,0 +1 @@
uid://rs3hv73svbpa
+6 -6
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@@ -19,17 +19,17 @@ scale_max = 0.6
color = Color(0.8, 0.8, 0.8, 0.6)
alpha_curve = SubResource("2")
[sub_resource type="QuadMesh" id="4"]
size = Vector2(1, 1)
material = SubResource("5")
[sub_resource type="StandardMaterial3D" id="5"]
[sub_resource type="StandardMaterial3D" id="4"]
albedo_color = Color(1, 1, 1, 1)
transparency = 1
shading_mode = 0
billboard_mode = 1
cull_mode = 0
[sub_resource type="QuadMesh" id="5"]
size = Vector2(1, 1)
material = SubResource("4")
[node name="ChimneySmoke" type="GPUParticles3D"]
emitting = true
amount = 16
@@ -37,5 +37,5 @@ lifetime = 3.0
one_shot = false
local_coords = true
process_material = SubResource("3")
draw_pass_1 = SubResource("4")
draw_pass_1 = SubResource("5")
draw_order = 1
+6 -3
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@@ -1,9 +1,12 @@
[gd_scene load_steps=3 format=3]
[gd_scene load_steps=4 format=3]
[ext_resource type="Material" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"]
[ext_resource type="Shader" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_water"]
shader = ExtResource("1_water_shader")
[sub_resource type="BoxMesh" id="Mesh_water_body"]
material = ExtResource("1_water_shader")
material = SubResource("ShaderMaterial_water")
size = Vector3(5, 0.08, 56)
[node name="WaterBody" type="Node3D"]
+6 -3
View File
@@ -1,9 +1,12 @@
[gd_scene load_steps=3 format=3]
[gd_scene load_steps=4 format=3]
[ext_resource type="Material" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"]
shader = ExtResource("1_waterfall_shader")
[sub_resource type="BoxMesh" id="Mesh_waterfall_body"]
material = ExtResource("1_waterfall_shader")
material = SubResource("ShaderMaterial_waterfall")
size = Vector3(5, 10, 0.5)
[node name="WaterfallBody" type="Node3D"]
+1 -1
View File
@@ -16,7 +16,7 @@ alpha_curve = SubResource("Curve_alpha")
emission_shape = 1
emission_box_extents = Vector3(2.5, 1.0, 0.5)
[node name="WaterfallMist" type="GpuParticles3D"]
[node name="WaterfallMist" type="GPUParticles3D"]
emitting = true
amount = 48
lifetime = 2.5