22613a445e
- Add 3 missing Terrain3D textures: Dirt Path (id=3), Riverbank Stone (id=4), Compacted Ground (id=5) with procedural albedo PNGs + generate tool - Replace greybox river BoxMesh with animated vertex-displacement water shader - Replace greybox waterfall BoxMesh with scrolling-UV waterfall shader - Add WaterfallMist GPUParticles3D with upward drift and alpha fade - Add wind vertex shader for tree canopies (sin-based, height-weighted sway) - Replace StylizedTree.tscn with script-driven procedural tree supporting 3 canopy color variants and position-based randomization - Replace greybox house boxes with StylizedHouse (walls + pitched roof + door) - Replace mill box with StylizedMill (body + roof + water wheel cylinder) - Replace fortress box with FortressBlockout (keep + parapet + corner turret) - Replace bridge box with BridgeBlockout (deck + pillar supports) - Add ChimneySmoke GPUParticles3D on each house roof - Height-snap buildings (fortress + village) to terrain surface in _ready() - Update JajceWorld.tscn: remove all greybox landmark sub-resources, instance new scenes, keep terrain/navigation/sky/fog as-is - Update scaffold test for new scene structure and beauty elements
14 lines
418 B
Plaintext
14 lines
418 B
Plaintext
[gd_scene load_steps=3 format=3]
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[ext_resource type="Material" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"]
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[sub_resource type="BoxMesh" id="Mesh_water_body"]
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material = ExtResource("1_water_shader")
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size = Vector3(5, 0.08, 56)
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[node name="WaterBody" type="Node3D"]
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position = Vector3(25, 0.12, 0)
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[node name="Mesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("Mesh_water_body")
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