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gamedev-the-steward/simulation/definitions/packs/core.tres
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2026-08-12 21:19:04 +02:00

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[gd_resource type="Resource" script_class="SimulationContentPack" load_steps=42 format=3]
[ext_resource type="Script" path="res://simulation/definitions/SimulationContentPack.gd" id="1_pack"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/defend.tres" id="2_defend"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/deposit_food.tres" id="3_deposit_food"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/deposit_wood.tres" id="4_deposit_wood"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/eat.tres" id="5_eat"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/feed_animal.tres" id="6_feed_animal"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/gather_food.tres" id="7_gather_food"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/gather_wood.tres" id="8_gather_wood"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/patrol.tres" id="9_patrol"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/rest.tres" id="10_rest"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/sleep.tres" id="11_sleep"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/study.tres" id="12_study"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/wander.tres" id="13_wander"]
[ext_resource type="Resource" path="res://simulation/definitions/actions/withdraw_food.tres" id="14_withdraw_food"]
[ext_resource type="Resource" path="res://simulation/definitions/professions/farmer.tres" id="15_farmer"]
[ext_resource type="Resource" path="res://simulation/definitions/professions/guard.tres" id="16_guard"]
[ext_resource type="Resource" path="res://simulation/definitions/professions/scholar.tres" id="17_scholar"]
[ext_resource type="Resource" path="res://simulation/definitions/professions/wanderer.tres" id="18_wanderer"]
[ext_resource type="Resource" path="res://simulation/definitions/professions/woodcutter.tres" id="19_woodcutter"]
[ext_resource type="Resource" path="res://simulation/definitions/items/claw.tres" id="20_claw"]
[ext_resource type="Resource" path="res://simulation/definitions/items/food.tres" id="21_food"]
[ext_resource type="Resource" path="res://simulation/definitions/items/sword.tres" id="22_sword"]
[ext_resource type="Resource" path="res://simulation/definitions/items/wood.tres" id="23_wood"]
[ext_resource type="Resource" path="res://simulation/definitions/enemies/raider.tres" id="24_raider"]
[ext_resource type="Resource" path="res://simulation/definitions/enemies/wolf.tres" id="25_wolf"]
[ext_resource type="Resource" path="res://simulation/definitions/enemies/boar.tres" id="26_boar"]
[ext_resource type="Resource" path="res://simulation/definitions/items/herb.tres" id="27_herb"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_food.tres" id="28_item_food"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_medicine.tres" id="29_item_medicine"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/item_wood.tres" id="30_item_wood"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/resource_harvestable.tres" id="31_resource_harvestable"]
[ext_resource type="Resource" path="res://simulation/definitions/tags/storage_village.tres" id="32_storage_village"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/berry_patch.tres" id="33_berry_patch"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/herb_patch.tres" id="34_herb_patch"]
[ext_resource type="Resource" path="res://simulation/definitions/resources/tree.tres" id="35_tree"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/apothecary.tres" id="36_apothecary"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/pantry.tres" id="37_pantry"]
[ext_resource type="Resource" path="res://simulation/definitions/storages/woodpile.tres" id="38_woodpile"]
[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_goat.tres" id="39_goat"]
[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_sheep.tres" id="40_sheep"]
[resource]
script = ExtResource("1_pack")
pack_id = &"core"
display_name = "The Steward Core"
actions = [ExtResource("2_defend"), ExtResource("3_deposit_food"), ExtResource("4_deposit_wood"), ExtResource("5_eat"), ExtResource("6_feed_animal"), ExtResource("7_gather_food"), ExtResource("8_gather_wood"), ExtResource("9_patrol"), ExtResource("10_rest"), ExtResource("11_sleep"), ExtResource("12_study"), ExtResource("13_wander"), ExtResource("14_withdraw_food")]
professions = [ExtResource("15_farmer"), ExtResource("16_guard"), ExtResource("17_scholar"), ExtResource("18_wanderer"), ExtResource("19_woodcutter")]
capability_tags = [ExtResource("28_item_food"), ExtResource("29_item_medicine"), ExtResource("30_item_wood"), ExtResource("31_resource_harvestable"), ExtResource("32_storage_village")]
items = [ExtResource("20_claw"), ExtResource("21_food"), ExtResource("22_sword"), ExtResource("23_wood"), ExtResource("27_herb")]
resources = [ExtResource("33_berry_patch"), ExtResource("34_herb_patch"), ExtResource("35_tree")]
storages = [ExtResource("36_apothecary"), ExtResource("37_pantry"), ExtResource("38_woodpile")]
enemies = [ExtResource("24_raider"), ExtResource("25_wolf"), ExtResource("26_boar")]
animals = [ExtResource("39_goat"), ExtResource("40_sheep")]