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gamedev-the-steward/simulation/state/EconomicEventRecord.gd
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79 lines
1.9 KiB
GDScript

class_name EconomicEventRecord
extends RefCounted
const SCHEMA_VERSION := 1
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
event_id: int,
event_type: StringName,
tick: int,
actor_id: int,
source_id: StringName,
destination_id: StringName,
item_id: StringName,
amount: float
) -> EconomicEventRecord:
return EconomicEventRecord.new(
{
"schema_version": SCHEMA_VERSION,
"event_id": event_id,
"event_type": String(event_type),
"tick": tick,
"actor_id": actor_id,
"source_id": String(source_id),
"destination_id": String(destination_id),
"item_id": String(item_id),
"amount": amount
}
)
static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not record_data.has_all(
[
"event_id",
"event_type",
"tick",
"actor_id",
"source_id",
"destination_id",
"item_id",
"amount"
]
):
return null
var normalized := record_data.duplicate(true)
normalized["schema_version"] = SCHEMA_VERSION
normalized["event_id"] = int(record_data["event_id"])
normalized["event_type"] = String(record_data["event_type"])
normalized["tick"] = int(record_data["tick"])
normalized["actor_id"] = int(record_data["actor_id"])
normalized["source_id"] = String(record_data["source_id"])
normalized["destination_id"] = String(record_data["destination_id"])
normalized["item_id"] = String(record_data["item_id"])
normalized["amount"] = float(record_data["amount"])
if (
normalized["event_id"] < 0
or normalized["tick"] < 0
or normalized["event_type"].is_empty()
or normalized["source_id"].is_empty()
or normalized["destination_id"].is_empty()
or normalized["item_id"].is_empty()
or normalized["amount"] <= 0.0
):
return null
return EconomicEventRecord.new(normalized)
func to_dictionary() -> Dictionary:
return data.duplicate(true)