5ea83b06ed
- Wind strokes now flow in a single prevailing direction (left-to-right breeze) with gentle flatness, narrow spread, and subtle tangential sway - Added floating white specks (WindSpecks) as sunlight pollen/dust motes - Two of each emitter (valley + ridge) for layered atmosphere - Terrain: disabled auto_base_texture for flatter painted look, enabled overlay texture, bolder macro-variation (yellow-green 0.78/0.90/0.42 and emerald 0.55/0.75/0.38), sharper material blends
38 lines
967 B
Plaintext
38 lines
967 B
Plaintext
[gd_scene load_steps=4 format=3]
|
|
|
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_specks"]
|
|
lifetime_randomness = 0.8
|
|
spread = 120.0
|
|
flatness = 0.5
|
|
gravity = Vector3(-0.35, 0.25, 0.0)
|
|
initial_velocity_min = 0.2
|
|
initial_velocity_max = 1.2
|
|
scale_min = 0.06
|
|
scale_max = 0.28
|
|
color = Color(1, 0.98, 0.9, 0.3)
|
|
color_ramp = 1
|
|
emission_shape = 1
|
|
emission_box_extents = Vector3(32.0, 14.0, 32.0)
|
|
|
|
[sub_resource type="StandardMaterial3D" id="Material_speck"]
|
|
albedo_color = Color(1, 0.98, 0.92, 0.3)
|
|
transparency = 1
|
|
shading_mode = 0
|
|
billboard_mode = 1
|
|
cull_mode = 0
|
|
|
|
[sub_resource type="QuadMesh" id="Mesh_speck"]
|
|
material = SubResource("Material_speck")
|
|
size = Vector2(0.12, 0.12)
|
|
|
|
[node name="WindSpecks" type="GPUParticles3D"]
|
|
emitting = true
|
|
amount = 40
|
|
lifetime = 6.0
|
|
one_shot = false
|
|
preprocess = 4.0
|
|
speed_scale = 1.0
|
|
local_coords = false
|
|
process_material = SubResource("ParticleProcessMaterial_specks")
|
|
draw_pass_1 = SubResource("Mesh_speck")
|