Files
gamedev-the-steward/world/active_world_adapter.gd
T

69 lines
2.0 KiB
GDScript

class_name ActiveWorldAdapter
extends Node
@export var pantry_storage: StorageNode
func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
var candidates: Array[Dictionary] = []
for node in ResourceNode.get_all():
if node.action_id != action_id or node.interaction_point == null:
continue
candidates.append(
{
"target_id": String(node.node_id),
"position": node.interaction_point.global_position,
"resource_id": String(node.resource_id),
"safety_risk": node.safety_risk,
"comfort_distance": node.comfort_distance,
"discovery_priority": node.discovery_priority
}
)
return candidates
func get_activity_target(action_id: StringName, origin: Vector3 = Vector3.ZERO) -> Dictionary:
var best_candidate: Dictionary = {}
var best_distance := INF
for candidate in get_activity_candidates(action_id):
var position: Vector3 = candidate["position"]
var distance := origin.distance_squared_to(position)
if distance < best_distance:
best_distance = distance
best_candidate = candidate
if not best_candidate.is_empty():
return best_candidate
match action_id:
SimulationIds.ACTION_EAT:
return _get_storage_target(pantry_storage)
SimulationIds.ACTION_DEPOSIT_FOOD, SimulationIds.ACTION_WITHDRAW_FOOD:
return _get_storage_target(pantry_storage)
return {}
func get_activity_candidates(action_id: StringName) -> Array[Dictionary]:
var candidates: Array[Dictionary] = []
for candidate in ActivitySite.get_all():
var site := candidate as ActivitySite
if site == null:
continue
if not site.supports_action(action_id):
continue
candidates.append(
{
"target_id": String(site.site_id),
"position": site.get_interaction_position(),
"capacity": site.capacity
}
)
return candidates
func _get_storage_target(storage_node: StorageNode) -> Dictionary:
if storage_node == null:
return {}
return {
"target_id": String(storage_node.storage_id),
"position": storage_node.get_interaction_position()
}