69 lines
2.0 KiB
GDScript
69 lines
2.0 KiB
GDScript
class_name ActiveWorldAdapter
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extends Node
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@export var pantry_storage: StorageNode
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func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
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var candidates: Array[Dictionary] = []
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for node in ResourceNode.get_all():
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if node.action_id != action_id or node.interaction_point == null:
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continue
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candidates.append(
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{
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"target_id": String(node.node_id),
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"position": node.interaction_point.global_position,
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"resource_id": String(node.resource_id),
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"safety_risk": node.safety_risk,
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"comfort_distance": node.comfort_distance,
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"discovery_priority": node.discovery_priority
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}
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)
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return candidates
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func get_activity_target(action_id: StringName, origin: Vector3 = Vector3.ZERO) -> Dictionary:
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var best_candidate: Dictionary = {}
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var best_distance := INF
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for candidate in get_activity_candidates(action_id):
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var position: Vector3 = candidate["position"]
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var distance := origin.distance_squared_to(position)
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if distance < best_distance:
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best_distance = distance
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best_candidate = candidate
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if not best_candidate.is_empty():
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return best_candidate
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match action_id:
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SimulationIds.ACTION_EAT:
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return _get_storage_target(pantry_storage)
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SimulationIds.ACTION_DEPOSIT_FOOD, SimulationIds.ACTION_WITHDRAW_FOOD:
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return _get_storage_target(pantry_storage)
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return {}
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func get_activity_candidates(action_id: StringName) -> Array[Dictionary]:
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var candidates: Array[Dictionary] = []
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for candidate in ActivitySite.get_all():
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var site := candidate as ActivitySite
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if site == null:
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continue
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if not site.supports_action(action_id):
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continue
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candidates.append(
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{
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"target_id": String(site.site_id),
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"position": site.get_interaction_position(),
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"capacity": site.capacity
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}
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)
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return candidates
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func _get_storage_target(storage_node: StorageNode) -> Dictionary:
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if storage_node == null:
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return {}
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return {
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"target_id": String(storage_node.storage_id),
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"position": storage_node.get_interaction_position()
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}
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