Files
gamedev-the-steward/world/jajce/ChimneySmoke.tscn
T
admin ed0bc3f37f fix: resolve scene dependency errors and missing UID in main.tscn
- WaterBody.tscn, WaterfallBody.tscn: gdshader files were referenced
  with type="Material" instead of type="Shader". Wrapped each
  shader in a ShaderMaterial sub-resource so Godot can load them.
- ChimneySmoke.tscn: reordered sub-resources so StandardMaterial3D
  is defined before QuadMesh that references it.
- WaterfallMist.tscn: fixed node type GpuParticles3D -> GPUParticles3D
  (case-sensitive class name in Godot 4.7).
- jajce_world.gd: added explicit Vector3 type annotation to fix
  'Cannot infer the type of pos variable' parse error.
- main.tscn.uid: created missing UID mapping file. The scene header
  declared uid="uid://rs3hv73svbpa" but no .uid file existed,
  causing Godot to reject the scene as unsupported format.
2026-07-05 23:06:51 +02:00

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[gd_scene load_steps=6 format=3]
[sub_resource type="Curve" id="1"]
_data = [Vector2(0, 1), Vector2(1, 0)]
min_value = 0.0
max_value = 1.0
[sub_resource type="CurveTexture" id="2"]
curve = SubResource("1")
[sub_resource type="ParticleProcessMaterial" id="3"]
emission_shape = 1
emission_box_extents = Vector3(0.1, 0.025, 0.1)
gravity = Vector3(0, 0.3, 0)
velocity_min = 0.0
velocity_max = 0.5
scale_min = 0.05
scale_max = 0.6
color = Color(0.8, 0.8, 0.8, 0.6)
alpha_curve = SubResource("2")
[sub_resource type="StandardMaterial3D" id="4"]
albedo_color = Color(1, 1, 1, 1)
transparency = 1
shading_mode = 0
billboard_mode = 1
cull_mode = 0
[sub_resource type="QuadMesh" id="5"]
size = Vector2(1, 1)
material = SubResource("4")
[node name="ChimneySmoke" type="GPUParticles3D"]
emitting = true
amount = 16
lifetime = 3.0
one_shot = false
local_coords = true
process_material = SubResource("3")
draw_pass_1 = SubResource("5")
draw_order = 1