chore: change the dead npcs to have no collision
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@@ -130,5 +130,7 @@ func apply_dead_visual_state() -> void:
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for child in get_children():
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for child in get_children():
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if child is MeshInstance3D:
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if child is MeshInstance3D:
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child.material_override = dead_material
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child.material_override = dead_material
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collision_layer = 0
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collision_mask = 0
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debug_log("Applied dead visual state")
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debug_log("Applied dead visual state")
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