chore: change the dead npcs to have no collision

This commit is contained in:
Rijad Zuzo
2026-06-22 00:00:32 +02:00
parent b5e2493c2a
commit 5e171ae63a
+3 -1
View File
@@ -130,5 +130,7 @@ func apply_dead_visual_state() -> void:
for child in get_children():
if child is MeshInstance3D:
child.material_override = dead_material
collision_layer = 0
collision_mask = 0
debug_log("Applied dead visual state")