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admin
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2026-05-19
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admin
pushed to
main
at
admin/gamedev-the-steward
2026-07-08 23:18:38 +00:00
d6520c426a
feat: resource consumption rate display in village panel
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 22:26:02 +00:00
6981c7e9bc
feat: simulation speed control with bracket keys
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 22:23:06 +00:00
4b5fc858f8
feat: NPC mourning behavior on housemate death
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 22:19:23 +00:00
8a955f3c29
feat: profession-based staggered daily schedules
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 22:16:58 +00:00
2c3890502a
feat: wood consumption for patrol and study
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 22:09:55 +00:00
595d67724f
feat: runtime familiarity from shared work and utility exposure
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 22:03:25 +00:00
fce5c533fe
feat: seed household familiarity from shared home proximity
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 19:22:49 +00:00
8094975094
feat: resource depletion events and village event feed
admin
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admin/gamedev-the-steward
2026-07-08 17:02:19 +00:00
8a1913c5ae
feat: structured narrative event feed with per-NPC inspector timeline
admin
pushed to
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admin/gamedev-the-steward
2026-07-08 16:55:57 +00:00
c61d286005
feat: wood inventory, carrying, and woodpile storage
admin
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admin/gamedev-the-steward
2026-07-08 16:49:30 +00:00
5ea83b06ed
feat: directional wind breeze and painted-terrain Ghibli styling
ae0b3dbf89
chore: add wind stroke shader uid sidecar
Compare 2 commits »
admin
pushed to
main
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admin/gamedev-the-steward
2026-07-08 16:44:11 +00:00
7aa5c1c979
feat: starvation balance rework and Ghibli wind-stroke visuals
6008b1023e
chore: update terrain assets with Godot UIDs and foliage mesh
Compare 2 commits »
admin
pushed to
main
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admin/gamedev-the-steward
2026-07-08 16:32:13 +00:00
adedf28417
feat: assign NPC home positions near village houses
admin
pushed to
main
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admin/gamedev-the-steward
2026-07-08 16:04:11 +00:00
cab732a977
feat: sync visual day-night cycle with simulation clock
admin
pushed to
main
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admin/gamedev-the-steward
2026-07-08 16:00:07 +00:00
4604dc6d5a
feat: add NPC schedules with sleep, meal, and work periods
6fdb9ba50f
feat: expand resource discovery to 18 finite ResourceNodes
4054e2c0dd
feat: strengthen water and foreground silhouettes
Compare 3 commits »
admin
pushed to
main
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admin/gamedev-the-steward
2026-07-08 14:59:59 +00:00
c6e2d64162
feat: clarify jajce work-site silhouettes
5251644b78
feat: stage simulation garden first read
cd0309e224
feat: add cinematic npc task glyphs
e813a8b2d5
docs: capture simulation garden baseline
0fa8d80119
docs: capture jajce lookdev baseline
Compare 7 commits »
admin
pushed to
main
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admin/gamedev-the-steward
2026-07-08 13:43:52 +00:00
d2eca15ecd
fix: camera tracks player elevation; snap all world objects to terrain
41b515f474
fix: ground physics on real Terrain3D surface
1c389ec23d
feat: enforce activity site capacity
9d87372a15
docs: capture agent workflow
b74573fe0e
feat: validate expanded resource discovery
Compare 62 commits »
admin
opened issue
admin/gamedev-the-steward#1
2026-07-03 15:24:48 +00:00
Add resource nodes to replace predefined zones
admin
pushed to
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admin/gamedev-the-steward
2026-07-03 11:06:05 +00:00
595233e5df
feat(plugin): add terrain3d plugin installation
admin
pushed to
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admin/gamedev-the-steward
2026-07-03 10:46:16 +00:00
5e171ae63a
chore: change the dead npcs to have no collision
b5e2493c2a
feat: add proper death from starvation and survival tasks urgency
eef2068747
feat: add better priorities setting
052b36a4e7
feat: add completition of work only after work is done
8a85c6fbba
feat: add task duration and task commitment
Compare 10 commits »
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