• Joined on 2026-05-19
admin pushed to main at admin/gamedev-the-steward 2026-07-08 23:18:38 +00:00
d6520c426a feat: resource consumption rate display in village panel
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:26:02 +00:00
6981c7e9bc feat: simulation speed control with bracket keys
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:23:06 +00:00
4b5fc858f8 feat: NPC mourning behavior on housemate death
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:19:23 +00:00
8a955f3c29 feat: profession-based staggered daily schedules
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:16:58 +00:00
2c3890502a feat: wood consumption for patrol and study
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:09:55 +00:00
595d67724f feat: runtime familiarity from shared work and utility exposure
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:03:25 +00:00
fce5c533fe feat: seed household familiarity from shared home proximity
admin pushed to main at admin/gamedev-the-steward 2026-07-08 19:22:49 +00:00
8094975094 feat: resource depletion events and village event feed
admin pushed to main at admin/gamedev-the-steward 2026-07-08 17:02:19 +00:00
8a1913c5ae feat: structured narrative event feed with per-NPC inspector timeline
admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:55:57 +00:00
c61d286005 feat: wood inventory, carrying, and woodpile storage
admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:49:30 +00:00
5ea83b06ed feat: directional wind breeze and painted-terrain Ghibli styling
ae0b3dbf89 chore: add wind stroke shader uid sidecar
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admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:44:11 +00:00
7aa5c1c979 feat: starvation balance rework and Ghibli wind-stroke visuals
6008b1023e chore: update terrain assets with Godot UIDs and foliage mesh
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admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:32:13 +00:00
adedf28417 feat: assign NPC home positions near village houses
admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:04:11 +00:00
cab732a977 feat: sync visual day-night cycle with simulation clock
admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:00:07 +00:00
4604dc6d5a feat: add NPC schedules with sleep, meal, and work periods
6fdb9ba50f feat: expand resource discovery to 18 finite ResourceNodes
4054e2c0dd feat: strengthen water and foreground silhouettes
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admin pushed to main at admin/gamedev-the-steward 2026-07-08 14:59:59 +00:00
c6e2d64162 feat: clarify jajce work-site silhouettes
5251644b78 feat: stage simulation garden first read
cd0309e224 feat: add cinematic npc task glyphs
e813a8b2d5 docs: capture simulation garden baseline
0fa8d80119 docs: capture jajce lookdev baseline
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admin pushed to main at admin/gamedev-the-steward 2026-07-08 13:43:52 +00:00
d2eca15ecd fix: camera tracks player elevation; snap all world objects to terrain
41b515f474 fix: ground physics on real Terrain3D surface
1c389ec23d feat: enforce activity site capacity
9d87372a15 docs: capture agent workflow
b74573fe0e feat: validate expanded resource discovery
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admin opened issue admin/gamedev-the-steward#1 2026-07-03 15:24:48 +00:00
Add resource nodes to replace predefined zones
admin pushed to main at admin/gamedev-the-steward 2026-07-03 11:06:05 +00:00
595233e5df feat(plugin): add terrain3d plugin installation
admin pushed to main at admin/gamedev-the-steward 2026-07-03 10:46:16 +00:00
5e171ae63a chore: change the dead npcs to have no collision
b5e2493c2a feat: add proper death from starvation and survival tasks urgency
eef2068747 feat: add better priorities setting
052b36a4e7 feat: add completition of work only after work is done
8a85c6fbba feat: add task duration and task commitment
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