• Joined on 2026-05-19
admin pushed to main at admin/gamedev-the-steward 2026-09-05 20:56:17 +00:00
4ff8858b19 feat(characters): add modular woodland traveler kit
admin pushed to main at admin/gamedev-the-steward 2026-09-05 18:40:42 +00:00
70ee6feddf chore(godot): finalize sky import and project settings
ec16e2f2ca feat(environment): add painterly skies and living meadows
7899d36f03 feat(foliage): add recovering grass trails and bush contact
da3bed67a0 feat(art): add storybook meadow and woodland villagers
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admin pushed to main at admin/gamedev-the-steward 2026-09-04 13:48:26 +00:00
6aae41d36f docs: add graph-backed agent guide
52307f1306 feat: integrate regional caravan persistence
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admin pushed to main at admin/gamedev-the-steward 2026-08-16 14:53:38 +00:00
49c5bda651 merge: integrate remote player quest slices
46b872018a chore: normalize scene and material resources
9872b986b6 docs: add current developer feature index
149e043f86 docs: update regional integration status
6523fc28b8 chore: normalize regional project files
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admin pushed to main at admin/gamedev-the-steward 2026-08-08 22:19:44 +00:00
a46f07a1b8 docs: capture the embodied player citizen slices in plans and schema
0936ae6450 feat: let the player talk to villagers and accept or decline personal requests
5e6c963d23 feat: give the player a real carried inventory and deposit transactions
9678526c5a feat: give the player embodied hunger, energy, and starvation death
21b2eb06da docs: capture player standing and quest system in plans and schema
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admin pushed to main at admin/gamedev-the-steward 2026-08-04 10:52:28 +00:00
8a7e6b12eb chore: add functions host config
35194912cc chore: tune Jajce presentation settings
2082773d31 feat: add nearby villager field notes
ead75fca68 feat: add physical animal care delivery
7d410d8193 feat: add exact player context actions
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admin pushed to main at admin/gamedev-the-steward 2026-07-08 23:18:38 +00:00
d6520c426a feat: resource consumption rate display in village panel
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:26:02 +00:00
6981c7e9bc feat: simulation speed control with bracket keys
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:23:06 +00:00
4b5fc858f8 feat: NPC mourning behavior on housemate death
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:19:23 +00:00
8a955f3c29 feat: profession-based staggered daily schedules
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:16:58 +00:00
2c3890502a feat: wood consumption for patrol and study
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:09:55 +00:00
595d67724f feat: runtime familiarity from shared work and utility exposure
admin pushed to main at admin/gamedev-the-steward 2026-07-08 22:03:25 +00:00
fce5c533fe feat: seed household familiarity from shared home proximity
admin pushed to main at admin/gamedev-the-steward 2026-07-08 19:22:49 +00:00
8094975094 feat: resource depletion events and village event feed
admin pushed to main at admin/gamedev-the-steward 2026-07-08 17:02:19 +00:00
8a1913c5ae feat: structured narrative event feed with per-NPC inspector timeline
admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:55:57 +00:00
c61d286005 feat: wood inventory, carrying, and woodpile storage
admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:49:30 +00:00
5ea83b06ed feat: directional wind breeze and painted-terrain Ghibli styling
ae0b3dbf89 chore: add wind stroke shader uid sidecar
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admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:44:11 +00:00
7aa5c1c979 feat: starvation balance rework and Ghibli wind-stroke visuals
6008b1023e chore: update terrain assets with Godot UIDs and foliage mesh
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admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:32:13 +00:00
adedf28417 feat: assign NPC home positions near village houses
admin pushed to main at admin/gamedev-the-steward 2026-07-08 16:04:11 +00:00
cab732a977 feat: sync visual day-night cycle with simulation clock