Commit Graph

74 Commits

Author SHA1 Message Date
Rijad Zuzo 34428d836a perf: harden runtime for weaker hardware 2026-08-12 10:02:45 +02:00
Rijad Zuzo cd29da95e0 docs: codify entity systems pattern and record combat extensions 2026-08-12 00:19:48 +02:00
Rijad Zuzo 6de6d25bf5 docs: record combat, wolves, factions, and tribe war systems 2026-08-11 20:51:57 +02:00
Rijad Zuzo e359e5253a docs: record player-citizen loop, care needs, regrowth, and seasons 2026-08-11 00:46:00 +02:00
Rijad Zuzo 2082773d31 feat: add nearby villager field notes 2026-08-03 12:47:54 +02:00
Rijad Zuzo ead75fca68 feat: add physical animal care delivery 2026-07-31 00:19:41 +02:00
Rijad Zuzo 7d410d8193 feat: add exact player context actions 2026-07-30 23:27:46 +02:00
Rijad Zuzo d950c3da68 feat: add paired goat care 2026-07-30 23:03:15 +02:00
Rijad Zuzo 5511c295a5 fix: harden cross-platform quality tooling 2026-07-30 13:42:38 +02:00
Rijad Zuzo e284d3774d fix: enforce storage and tooling invariants 2026-07-30 13:00:59 +02:00
Rijad Zuzo e3aa3440a2 feat: add deterministic goat routine 2026-07-26 23:52:56 +02:00
Rijad Zuzo f79c2bb630 feat: introduce identity-backed goat 2026-07-26 22:26:00 +02:00
Rijad Zuzo 1f09ebe6b6 feat: author discoverable forest edge 2026-07-18 19:09:04 +02:00
Rijad Zuzo 2719b0398b feat: derive resource visuals from state 2026-07-17 18:39:14 +02:00
Rijad Zuzo 04c5371b6b feat: author resource-aware riverbank grove 2026-07-17 13:57:57 +02:00
Rijad Zuzo 145b90eb97 feat: carve Jajce river into terrain 2026-07-17 01:05:09 +02:00
Rijad Zuzo 5356c34fd7 feat: index loaded resource discovery 2026-07-17 00:34:30 +02:00
Rijad Zuzo 2c88ed6ea8 feat: scale village queries and enrich Jajce center 2026-07-16 23:51:08 +02:00
Rijad Zuzo 4be72639d8 feat: establish simulation scaling baseline 2026-07-16 13:07:01 +02:00
Rijad Zuzo 4f88d15e12 feat: surface player routes for village needs 2026-07-16 12:36:50 +02:00
Rijad Zuzo d6e6a63048 feat: share village needs with helpers 2026-07-16 12:13:54 +02:00
Rijad Zuzo 0332c57a89 feat: let opportunity helpers act autonomously 2026-07-16 10:58:48 +02:00
Rijad Zuzo eaa15c076c feat: derive capable opportunity helpers 2026-07-16 10:41:05 +02:00
Rijad Zuzo 79dd503343 feat: add missing wood opportunities 2026-07-16 01:50:19 +02:00
Rijad Zuzo f82d9683de feat: package pantry crisis demo 2026-07-16 00:37:59 +02:00
Rijad Zuzo c23f6887c8 feat: make pantry crises visible in the world 2026-07-14 23:54:22 +02:00
Rijad Zuzo c722e32a88 feat: add knowledge-gated pantry opportunities 2026-07-13 00:46:56 +02:00
Rijad Zuzo 9fcf6a0a58 feat: add person history and trust reactions 2026-07-12 11:42:10 +02:00
Rijad Zuzo 99b8146f75 feat: add bounded npc memory retention 2026-07-12 01:10:10 +02:00
Rijad Zuzo 9a479ba182 feat: add provenance-aware npc communication 2026-07-11 19:58:47 +02:00
Rijad Zuzo 81409650df feat: add witnessed knowledge and wind ambience 2026-07-11 11:27:40 +02:00
Rijad Zuzo 2ed93de6d1 chore: install gut quality suite 2026-07-10 15:59:46 +02:00
Rijad Zuzo ce8f71082b refactor: clarify simulation ownership 2026-07-10 11:02:11 +02:00
Rijad Zuzo 0f7b12080e feat: define action completion costs 2026-07-10 10:36:08 +02:00
Rijad Zuzo 39989002ca feat: add stylized villager presentation 2026-07-09 23:47:46 +02:00
Rijad Zuzo 8419116008 chore: bootstrap Godot quality tools 2026-07-09 23:32:03 +02:00
Rijad Zuzo 5cbab527bf fix: enforce village resource invariants 2026-07-09 23:10:18 +02:00
admin 8a1913c5ae feat: structured narrative event feed with per-NPC inspector timeline
Add narrative event types (task_started, npc_slept, npc_died, resource_depleted) alongside economic transfers. EconomicEventRecord gains create_narrative factory and human-readable description method. SimulationManager records task-start and sleep/death events, exposes get_npc_events() for per-NPC history queries. Inspector now shows a Recent timeline of the last 5 events for the selected NPC, plus displays carried wood count. Relax EconomicEventRecord validation to accept non-economic events. Update roadmap with completed milestones.
2026-07-08 19:02:11 +02:00
admin 4054e2c0dd feat: strengthen water and foreground silhouettes
- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle
- Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency
- Widen river (8m) and waterfall (8m) for greater visual presence
- Increase waterfall mist particles to 72 with wider spread and longer lifetime
- Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette
- Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene)
- Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
2026-07-08 17:17:34 +02:00
admin c6e2d64162 feat: clarify jajce work-site silhouettes 2026-07-08 16:59:20 +02:00
admin 5251644b78 feat: stage simulation garden first read 2026-07-08 16:47:25 +02:00
admin cd0309e224 feat: add cinematic npc task glyphs 2026-07-08 16:31:34 +02:00
admin e813a8b2d5 docs: capture simulation garden baseline 2026-07-08 16:26:06 +02:00
admin 0fa8d80119 docs: capture jajce lookdev baseline 2026-07-08 16:01:08 +02:00
admin 324084f233 feat: bake jajce terrain navigation 2026-07-08 15:53:39 +02:00
admin cc0d6ef548 test: harden jajce terrain navigation 2026-07-08 15:47:01 +02:00
admin 1c389ec23d feat: enforce activity site capacity 2026-07-07 16:12:13 +02:00
admin b74573fe0e feat: validate expanded resource discovery 2026-07-07 16:08:40 +02:00
admin 4bfc09d5f6 feat: add simulation garden demo controls 2026-07-07 15:56:24 +02:00
admin 72d1cfc15d feat: add scattered discoverable resources 2026-07-07 15:38:31 +02:00