Rijad Zuzo
bf4bf73675
refactor: separate content from presentation assets
2026-08-12 21:41:33 +02:00
Rijad Zuzo
5a70aaaded
perf: benchmark regional simulation scale
2026-08-12 21:38:10 +02:00
Rijad Zuzo
5cf5cfa1db
feat: simulate authoritative caravan travel
2026-08-12 21:37:51 +02:00
Rijad Zuzo
c5978a9807
feat: define regional world state
2026-08-12 21:22:04 +02:00
Rijad Zuzo
8707942c75
refactor: unify animal content packs
2026-08-12 21:19:04 +02:00
Rijad Zuzo
6b50580598
feat: deliver emergent Jajce commitments
2026-08-12 21:15:58 +02:00
Rijad Zuzo
dc0f59fcf0
feat: route resources through typed content
2026-08-12 20:51:01 +02:00
Rijad Zuzo
4e4ae1a969
feat: define reusable animal archetypes
2026-08-12 20:50:52 +02:00
Rijad Zuzo
d5eb2b81f9
feat: add deterministic regional scheduler
2026-08-12 20:50:44 +02:00
Rijad Zuzo
809e7c008d
feat: spawn enemies from reusable definitions
2026-08-12 20:34:55 +02:00
Rijad Zuzo
41b37a4962
feat: plan deterministic generated conversations
2026-08-12 20:32:53 +02:00
Rijad Zuzo
4b58c534d0
feat: generate world-backed situations and commitments
2026-08-12 20:30:50 +02:00
Rijad Zuzo
6851e15f77
fix: preserve deterministic decisions across saves
2026-08-12 20:30:21 +02:00
Rijad Zuzo
ed7236257a
feat: generalize social memory and relationships
2026-08-12 20:23:17 +02:00
Rijad Zuzo
dd0fc7542c
feat: define authoritative action effects
2026-08-12 20:21:14 +02:00
Rijad Zuzo
e27fc1a5c8
perf: index simulation event history
2026-08-12 20:14:57 +02:00
Rijad Zuzo
c218909649
refactor: route core definitions through content catalog
2026-08-12 20:13:50 +02:00
Rijad Zuzo
ea00f60165
feat: add emergent world foundations
2026-08-12 20:06:51 +02:00
Rijad Zuzo
34428d836a
perf: harden runtime for weaker hardware
2026-08-12 10:02:45 +02:00
Rijad Zuzo
661d53f31a
feat: shared creature root, enemy definitions, defend duty, and player downing
2026-08-12 00:16:48 +02:00
Rijad Zuzo
292cdd9153
feat: add combat, wild wolves, factions, and tribe war motivation
2026-08-11 20:29:47 +02:00
Rijad Zuzo
e51cde57be
feat: add cold-season scarcity that halves yields and pauses regrowth
2026-08-11 00:43:48 +02:00
Rijad Zuzo
549a365ab2
feat: regrow finite berry sources toward their authored cap
2026-08-11 00:40:13 +02:00
Rijad Zuzo
82e44a9f5d
feat: add weak-villager and damaged-roof village needs
2026-08-11 00:32:22 +02:00
Rijad Zuzo
37f262fb84
feat: let the player live as a citizen with needs and carried inventory
2026-08-11 00:18:39 +02:00
Rijad Zuzo
f72aa659d2
feat: let villagers witness and trust the player restock
2026-08-10 23:36:47 +02:00
Rijad Zuzo
ead75fca68
feat: add physical animal care delivery
2026-07-31 00:19:41 +02:00
Rijad Zuzo
d950c3da68
feat: add paired goat care
2026-07-30 23:03:15 +02:00
Rijad Zuzo
e284d3774d
fix: enforce storage and tooling invariants
2026-07-30 13:00:59 +02:00
Rijad Zuzo
e3aa3440a2
feat: add deterministic goat routine
2026-07-26 23:52:56 +02:00
Rijad Zuzo
f79c2bb630
feat: introduce identity-backed goat
2026-07-26 22:26:00 +02:00
Rijad Zuzo
5356c34fd7
feat: index loaded resource discovery
2026-07-17 00:34:30 +02:00
Rijad Zuzo
2c88ed6ea8
feat: scale village queries and enrich Jajce center
2026-07-16 23:51:08 +02:00
Rijad Zuzo
4be72639d8
feat: establish simulation scaling baseline
2026-07-16 13:07:01 +02:00
Rijad Zuzo
4f88d15e12
feat: surface player routes for village needs
2026-07-16 12:36:50 +02:00
Rijad Zuzo
d6e6a63048
feat: share village needs with helpers
2026-07-16 12:13:54 +02:00
Rijad Zuzo
0332c57a89
feat: let opportunity helpers act autonomously
2026-07-16 10:58:48 +02:00
Rijad Zuzo
eaa15c076c
feat: derive capable opportunity helpers
2026-07-16 10:41:05 +02:00
Rijad Zuzo
79dd503343
feat: add missing wood opportunities
2026-07-16 01:50:19 +02:00
Rijad Zuzo
c722e32a88
feat: add knowledge-gated pantry opportunities
2026-07-13 00:46:56 +02:00
Rijad Zuzo
9fcf6a0a58
feat: add person history and trust reactions
2026-07-12 11:42:10 +02:00
Rijad Zuzo
99b8146f75
feat: add bounded npc memory retention
2026-07-12 01:10:10 +02:00
Rijad Zuzo
9a479ba182
feat: add provenance-aware npc communication
2026-07-11 19:58:47 +02:00
Rijad Zuzo
81409650df
feat: add witnessed knowledge and wind ambience
2026-07-11 11:27:40 +02:00
Rijad Zuzo
ce8f71082b
refactor: clarify simulation ownership
2026-07-10 11:02:11 +02:00
Rijad Zuzo
0f7b12080e
feat: define action completion costs
2026-07-10 10:36:08 +02:00
Rijad Zuzo
5cbab527bf
fix: enforce village resource invariants
2026-07-09 23:10:18 +02:00
admin
d6520c426a
feat: resource consumption rate display in village panel
...
Village panel now shows daily consumption rates alongside stockpiles (e.g. Food: 15 (-2/d), Wood: 7 (-1/d)). Rates are computed over a rolling 200-tick (~1 day) window by summing item_consumed economic events. The rate display only appears when non-zero, keeping the panel clean until actual consumption occurs. Closes the feedback loop: events show individual transfers, rates show aggregate trends.
2026-07-09 01:18:33 +02:00
admin
6981c7e9bc
feat: simulation speed control with bracket keys
...
Press [ to slow down, ] to speed up through 6 levels: 0.25x, 0.5x, 1x, 2x, 4x, 10x. Clock delta is multiplied by the current speed, so time_of_day advances proportionally and the visual day-night cycle stays synced. Current speed shown in the village panel header. 10x makes a full day cycle watchable in ~24 seconds. Speed changes are non-destructive to simulation determinism.
2026-07-09 00:25:57 +02:00
admin
4b5fc858f8
feat: NPC mourning behavior on housemate death
...
When an NPC dies from starvation, their highest-familiarity companion enters mourning for 100 ticks (~half a day). Mourning NPCs skip work: they rest if energy is low, otherwise wander near home. Mourning_ticks counts down each tick through ActionExecutionSystem and is serialized for save/load continuity with backward-compatible default of 0. This gives the familiarity graph its first behavioral consequence.
2026-07-09 00:23:00 +02:00